63 lines
1.0 KiB
C
63 lines
1.0 KiB
C
#ifndef CUSTOM_MSG_H
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#define CUSTOM_MSG_H
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#include <server.h>
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#include <structures.h>
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#define MAX_NAME 16
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#define MSGQKEY '9'
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extern int _MSGQID;
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#define MSG 1
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#define MOVE 2
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#define PLAYER 3
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#define GAME_END 4
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typedef struct {
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long mtype; // type 1
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int player_id;
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pid_t server_pid;
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input_server_t server_in;
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} msg_t;
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typedef struct {
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long mtype; // type 2
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int move;
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} move_t;
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typedef struct {
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long mtype; // type 3
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int id;
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char name_player[MAX_NAME];
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pid_t pid;
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int bot;
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} player_ds;
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typedef struct {
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long mtype; // type 4
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int winner; // -1 se draw
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} game_end_t;
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void setupServerMsgq();
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void setupClientMsgq();
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void rcvMsg(msg_t *msg);
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void rcvMove(move_t *move);
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void rcvPlayer(player_ds *player);
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void rcvGame_end(game_end_t *game);
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void sndMsg(msg_t *msg);
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void sndMove(move_t *move);
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void sndPlayer(player_ds *player);
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void sndGame_end(game_end_t *game);
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#endif
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/************************************
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*VR471576
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*Lorenzo Bianchi
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*16/06/2023
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*************************************/ |