#ifndef CUSTOM_MSG_H #define CUSTOM_MSG_H #include #include #define MAX_NAME 16 #define MSGQKEY '9' extern int _MSGQID; #define MSG 1 #define MOVE 2 #define PLAYER 3 #define GAME_END 4 typedef struct { long mtype; // type 1 int player_id; pid_t server_pid; input_server_t server_in; } msg_t; typedef struct { long mtype; // type 2 int move; } move_t; typedef struct { long mtype; // type 3 int id; char name_player[MAX_NAME]; pid_t pid; int bot; } player_ds; typedef struct { long mtype; // type 4 int winner; // -1 se draw } game_end_t; void setupServerMsgq(); void setupClientMsgq(); void rcvMsg(msg_t *msg); void rcvMove(move_t *move); void rcvPlayer(player_ds *player); void rcvGame_end(game_end_t *game); void sndMsg(msg_t *msg); void sndMove(move_t *move); void sndPlayer(player_ds *player); void sndGame_end(game_end_t *game); #endif /************************************ *VR471576 *Lorenzo Bianchi *16/06/2023 *************************************/