Elaborato_SO/src/forza4.c

49 lines
1.4 KiB
C
Raw Normal View History

2023-05-15 11:59:18 +02:00
#include <stdio.h>
#include <structures.h>
// checks board for a win
// returns player number on win, otherwise 0
// x e y come cartesiani, rows e collums le dimensioni
int checkWin(tile_t *board, int x, int y, int rows, int collums) {
int i;
tile_t current = board[x + y * collums];
// horrizontal
for (i=0; i<4; i++) {
if (x + i - 3 >= 0 && x + i < collums) {
if (board[x + i - 3 + y * collums] == board[x + i + y * collums] &&
board[x + i - 2 + y * collums] == board[x + i + y * collums] &&
board[x + i - 1 + y * collums] == board[x + i + y * collums]) {
return current;
}
}
}
// vertical
for (i=0; i<4; i++) {
if (y + i - 3 >= 0 && y + i < rows) {
if (board[x + (y + i - 3) * collums] == board[x + (y + i) * collums] &&
board[x + (y + i - 2) * collums] == board[x + (y + i) * collums] &&
board[x + (y + i - 1) * collums] == board[x + (y + i) * collums]) {
return current;
}
}
}
// diagonal
2023-05-15 12:05:29 +02:00
for (i=0; i<4; i++) {
if (y + i - 3 >= 0 && y + i < rows && x + i - 3 >= 0 && x + i < collums) {
if (board[x - 3 + i + (y + i - 3) * collums] == board[x + i + (y + i) * collums] &&
board[x - 2 + i + (y + i - 2) * collums] == board[x + i + (y + i) * collums] &&
board[x - 1 + i + (y + i - 1) * collums] == board[x + i + (y + i) * collums]) {
return current;
}
}
}
// manca seconda diagonal
2023-05-15 11:59:18 +02:00
}