test
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#include <stdio.h>
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#include <structures.h>
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// checks board for a win
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// returns player number on win, otherwise 0
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// x e y come cartesiani, rows e collums le dimensioni
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int checkWin(tile_t *board, int x, int y, int rows, int collums) {
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int i;
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tile_t current = board[x + y * collums];
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// horrizontal
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for (i=0; i<4; i++) {
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if (x + i - 3 >= 0 && x + i < collums) {
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if (board[x + i - 3 + y * collums] == board[x + i + y * collums] &&
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board[x + i - 2 + y * collums] == board[x + i + y * collums] &&
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board[x + i - 1 + y * collums] == board[x + i + y * collums]) {
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return current;
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}
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}
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}
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// vertical
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for (i=0; i<4; i++) {
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if (y + i - 3 >= 0 && y + i < rows) {
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if (board[x + (y + i - 3) * collums] == board[x + (y + i) * collums] &&
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board[x + (y + i - 2) * collums] == board[x + (y + i) * collums] &&
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board[x + (y + i - 1) * collums] == board[x + (y + i) * collums]) {
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return current;
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}
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}
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}
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// diagonal
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}
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