peon/tests/std.pn

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## The peon standard library
# Builtin arithmetic operators for Peon
# Note: Most of these do nothing on their own. All they do
# is serve as placeholders for emitting specific VM
# instructions. They're implemented this way because:
# - They tie into the existing type system nicely
# - It makes the implementation easier and more flexible
operator `+`*(a, b: int): int {
#pragma[magic: "AddInt64", pure]
}
operator `+`*(a, b: uint64): uint64 {
#pragma[magic: "AddUInt64", pure]
}
operator `+`*(a, b: int32): int32 {
#pragma[magic: "AddInt32", pure]
}
operator `+`*(a, b: uint32): uint32 {
#pragma[magic: "AddUInt32", pure]
}
operator `+`*(a, b: int16): int16 {
#pragma[magic: "AddInt16", pure]
}
operator `+`*(a, b: uint16): uint16 {
#pragma[magic: "AddUInt16", pure]
}
operator `+`*(a, b: int8): int8 {
#pragma[magic: "AddInt8", pure]
}
operator `+`*(a, b: uint8): uint8 {
#pragma[magic: "AddUInt8", pure]
}
operator `+`*(a, b: float64): float64 {
#pragma[magic: "AddFloat64", pure]
}
operator `+`*(a, b: float32): float32 {
#pragma[magic: "AddFloat32", pure]
}
operator `-`*(a, b: int): int {
#pragma[magic: "SubInt64", pure]
}
operator `-`*(a, b: uint64): uint64 {
#pragma[magic: "SubUInt64", pure]
}
operator `-`*(a, b: int32): int32 {
#pragma[magic: "SubInt32", pure]
}
operator `-`*(a, b: uint32): uint32 {
#pragma[magic: "SubUInt32", pure]
}
operator `-`*(a, b: int16): int16 {
#pragma[magic: "SubInt16", pure]
}
operator `-`*(a, b: uint16): uint16 {
#pragma[magic: "SubUInt16", pure]
}
operator `-`*(a, b: int8): int8 {
#pragma[magic: "SubInt8", pure]
}
operator `-`*(a, b: uint8): uint8 {
#pragma[magic: "SubUInt8", pure]
}
operator `-`*(a, b: float64): float64 {
#pragma[magic: "SubFloat64", pure]
}
operator `-`*(a, b: float32): float32 {
#pragma[magic: "SubFloat32", pure]
}
operator `*`*(a, b: int): int {
#pragma[magic: "MulInt64", pure]
}
operator `*`*(a, b: uint64): uint64 {
#pragma[magic: "MulUInt64", pure]
}
operator `*`*(a, b: int32): int32 {
#pragma[magic: "MulInt32", pure]
}
operator `*`*(a, b: uint32): uint32 {
#pragma[magic: "MulUInt32", pure]
}
operator `*`*(a, b: int16): int16 {
#pragma[magic: "MulInt16", pure]
}
operator `*`*(a, b: uint16): uint16 {
#pragma[magic: "MulUInt16", pure]
}
operator `*`*(a, b: int8): int8 {
#pragma[magic: "MulInt8", pure]
}
operator `*`*(a, b: uint8): uint8 {
#pragma[magic: "MulUInt8", pure]
}
operator `*`*(a, b: float64): float64 {
#pragma[magic: "MulFloat64", pure]
}
operator `*`*(a, b: float32): float32 {
#pragma[magic: "MulFloat32", pure]
}
operator `/`*(a, b: int): int {
#pragma[magic: "DivInt64", pure]
}
operator `/`*(a, b: uint64): uint64 {
#pragma[magic: "DivUInt64", pure]
}
operator `/`*(a, b: int32): int32 {
#pragma[magic: "DivInt32", pure]
}
operator `/`*(a, b: uint32): uint32 {
#pragma[magic: "DivUInt32", pure]
}
operator `/`*(a, b: int16): int16 {
#pragma[magic: "DivInt16", pure]
}
operator `/`*(a, b: uint16): uint16 {
#pragma[magic: "DivUInt16", pure]
}
operator `/`*(a, b: int8): int8 {
#pragma[magic: "DivInt8", pure]
}
operator `/`*(a, b: uint8): uint8 {
#pragma[magic: "DivUInt8", pure]
}
operator `/`*(a, b: float64): float64 {
#pragma[magic: "DivFloat64", pure]
}
operator `/`*(a, b: float32): float32 {
#pragma[magic: "DivFloat32", pure]
}
# Comparison operators
operator `>`*(a, b: int): bool {
#pragma[magic: "GreaterThanInt64", pure]
}
operator `<`*(a, b: int): bool {
#pragma[magic: "LessThanInt64", pure]
}
operator `==`*(a, b: int): bool {
#pragma[magic: "EqualInt64", pure]
}
operator `!=`*(a, b: int): bool {
#pragma[magic: "NotEqualInt64", pure]
}
operator `>`*(a, b: uint64): bool {
#pragma[magic: "GreaterThanUInt64", pure]
}
operator `<`*(a, b: uint64): bool {
#pragma[magic: "LessThanUInt64", pure]
}
operator `==`*(a, b: uint64): bool {
#pragma[magic: "EqualUInt64", pure]
}
operator `!=`*(a, b: uint64): bool {
#pragma[magic: "NotEqualUInt64", pure]
}
operator `>`*(a, b: int32): bool {
#pragma[magic: "GreaterThanInt32", pure]
}
operator `<`*(a, b: int32): bool {
#pragma[magic: "LessThanInt32", pure]
}
operator `==`*(a, b: int32): bool {
#pragma[magic: "EqualInt32", pure]
}
operator `!=`*(a, b: int32): bool {
#pragma[magic: "NotEqualInt32", pure]
}
operator `>`*(a, b: uint32): bool {
#pragma[magic: "GreaterThanUInt32", pure]
}
operator `<`*(a, b: uint32): bool {
#pragma[magic: "LessThanUInt32", pure]
}
operator `==`*(a, b: uint32): bool {
#pragma[magic: "EqualUInt32", pure]
}
operator `!=`*(a, b: uint32): bool {
#pragma[magic: "NotEqualUInt32", pure]
}
operator `>`*(a, b: int16): bool {
#pragma[magic: "GreaterThanInt16", pure]
}
operator `<`*(a, b: int16): bool {
#pragma[magic: "LessThanInt16", pure]
}
operator `==`*(a, b: int16): bool {
#pragma[magic: "EqualInt16", pure]
}
operator `!=`*(a, b: int16): bool {
#pragma[magic: "NotEqualInt16", pure]
}
operator `>`*(a, b: uint16): bool {
#pragma[magic: "GreaterThanUInt16", pure]
}
operator `<`*(a, b: uint16): bool {
#pragma[magic: "LessThanUInt16", pure]
}
operator `==`*(a, b: uint16): bool {
#pragma[magic: "EqualUInt16", pure]
}
operator `!=`*(a, b: uint16): bool {
#pragma[magic: "NotEqualUInt16", pure]
}
operator `>`*(a, b: int8): bool {
#pragma[magic: "GreaterThanInt8", pure]
}
operator `<`*(a, b: int8): bool {
#pragma[magic: "LessThanInt8", pure]
}
operator `==`*(a, b: int8): bool {
#pragma[magic: "EqualInt8", pure]
}
operator `!=`*(a, b: int8): bool {
#pragma[magic: "NotEqualInt8", pure]
}
operator `>`*(a, b: uint8): bool {
#pragma[magic: "GreaterThanUInt8", pure]
}
operator `<`*(a, b: uint8): bool {
#pragma[magic: "LessThanUInt8", pure]
}
operator `==`*(a, b: uint8): bool {
#pragma[magic: "EqualUInt8", pure]
}
operator `!=`*(a, b: uint8): bool {
#pragma[magic: "NotEqualUInt8", pure]
}
operator `>`*(a, b: float): bool {
#pragma[magic: "GreaterThanFloat64", pure]
}
operator `<`*(a, b: float): bool {
#pragma[magic: "LessThanFloat64", pure]
}
operator `==`*(a, b: float): bool {
#pragma[magic: "EqualFloat64", pure]
}
operator `!=`*(a, b: float): bool {
#pragma[magic: "NotEqualFloat64", pure]
}
operator `>`*(a, b: float32): bool {
#pragma[magic: "GreaterThanFloat32", pure]
}
operator `<`*(a, b: float32): bool {
#pragma[magic: "LessThanFloat32", pure]
}
operator `==`*(a, b: float32): bool {
#pragma[magic: "EqualFloat32", pure]
}
operator `!=`*(a, b: float32): bool {
#pragma[magic: "NotEqualFloat32", pure]
}
# Assignment operator
# TODO
#operator `=`[T](a: var T, b: T) {
# #pragma[magic: "GenericAssign"]
#}
# Some useful builtins
fn clock*: float {
#pragma[magic: "SysClock64", pure]
}
# TODO: Replace with generics
fn print*(x: float) {
#pragma[magic: "GenericPrint"]
}
fn print*(x: int) {
#pragma[magic: "GenericPrint"]
}
fn print*(x: string) {
#pragma[magic: "GenericPrint"]
}
fn print*(x: bool) {
#pragma[magic: "GenericPrint"]
}