CPG/src/Chess/moves.nim

74 lines
1.9 KiB
Nim

## Handling of moves
import pieces
type
MoveFlag* = enum
## An enumeration of move flags
Default = 0'u16, # No flag
EnPassant = 1, # Move is a capture with en passant
Capture = 2, # Move is a capture
DoublePush = 4, # Move is a double pawn push
# Castling metadata
CastleLong = 8,
CastleShort = 16,
# Pawn promotion metadata
PromoteToQueen = 32,
PromoteToRook = 64,
PromoteToBishop = 128,
PromoteToKnight = 256
Move* = object
## A chess move
startSquare*: Square
targetSquare*: Square
flags*: uint16
MoveList* = object
## A list of moves
data: array[218, Move]
len: int8
iterator items*(self: MoveList): Move =
var i = 0
while self.len > i:
yield self.data[i]
inc(i)
iterator pairs*(self: MoveList): tuple[i: int, move: Move] =
var i = 0
for item in self:
yield (i, item)
func add*(self: var MoveList, move: Move) {.inline.} =
self.data[self.len] = move
inc(self.len)
func contains*(self: MoveList, move: Move): bool {.inline.} =
for item in self:
if move == item:
return true
return false
func len*(self: MoveList): int {.inline.} = self.len
func createMove*(startSquare, targetSquare: string, flags: seq[MoveFlag] = @[]): Move =
result = Move(startSquare: startSquare.algebraicToSquare(),
targetSquare: targetSquare.algebraicToSquare(), flags: Default.uint16)
for flag in flags:
result.flags = result.flags or flag.uint16
func createMove*(startSquare, targetSquare: Square, flags: seq[MoveFlag] = @[]): Move =
result = Move(startSquare: startSquare, targetSquare: targetSquare, flags: Default.uint16)
for flag in flags:
result.flags = result.flags or flag.uint16
func nullMove*: Move {.inline.} = createMove(nullSquare(), nullSquare())