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4efde83934
Author | SHA1 | Date |
---|---|---|
Mattia Giambirtone | 4efde83934 | |
Mattia Giambirtone | 8eeede55c2 |
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@ -3,7 +3,3 @@ nimcache/
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nimblecache/
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htmldocs/
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bin
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Chess/nimfish/nimfishpkg/resources/Pohl.epd
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Chess/nimfish/nimfishpkg/resources/*.pgn
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# Python
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__pycache__
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@ -0,0 +1,12 @@
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# ---> Nim
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nimcache/
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nimblecache/
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htmldocs/
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bin
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nimfish/nimfishpkg/resources/*.epd
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nimfish/nimfishpkg/resources/*.pgn
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# Python
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__pycache__
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fast-chess
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log.txt
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config.json
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@ -10,4 +10,4 @@ Just run `nimble install`
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# Testing
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Just run `nimble test`: sit back, relax, get yourself a cup of coffee and wait for it to finish :)
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Just run `nimble test`: sit back, relax, get yourself a cup of coffee and wait for it to finish :)
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@ -3,3 +3,4 @@
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-d:danger
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--passL:"-flto"
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--passC:"-Ofast -flto -march=native -mtune=native"
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--maxLoopIterationsVM:100000000
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@ -13,7 +13,6 @@
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# limitations under the License.
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import nimfishpkg/tui
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import nimfishpkg/misc
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import nimfishpkg/movegen
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import nimfishpkg/bitboards
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import nimfishpkg/moves
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@ -24,12 +23,9 @@ import nimfishpkg/position
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import nimfishpkg/board
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export tui, misc, movegen, bitboards, moves, pieces, magics, rays, position, board
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export tui, movegen, bitboards, moves, pieces, magics, rays, position, board
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when isMainModule:
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basicTests()
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setControlCHook(proc () {.noconv.} = quit(0))
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quit(commandLoop())
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@ -27,7 +27,7 @@ import zobrist
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export pieces, position, bitboards, moves, magics, rays
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export pieces, position, bitboards, moves, magics, rays, zobrist
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@ -255,17 +255,15 @@ func countPieces*(self: Chessboard, piece: Piece): int {.inline.} =
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return self.countPieces(piece.kind, piece.color)
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func getOccupancyFor*(self: Chessboard, color: PieceColor): Bitboard =
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func getOccupancyFor*(self: Chessboard, color: PieceColor): Bitboard {.inline.} =
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## Get the occupancy bitboard for every piece of the given color
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result = Bitboard(0)
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for b in self.position.pieces[color][]:
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result = result or b
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result = self.position.getOccupancyFor(color)
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func getOccupancy*(self: Chessboard): Bitboard {.inline.} =
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## Get the occupancy bitboard for every piece on
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## the chessboard
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result = self.getOccupancyFor(Black) or self.getOccupancyFor(White)
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result = self.position.getOccupancy()
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func getPawnAttacks*(self: Chessboard, square: Square, attacker: PieceColor): Bitboard {.inline.} =
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@ -591,15 +589,15 @@ proc toFEN*(self: Chessboard): string =
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proc drawByRepetition*(self: Chessboard): bool =
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## Returns whether the current position is a draw
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## by repetition
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# Naive version. TODO: Improve
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# TODO: Improve this
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var i = self.positions.high()
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var count = 0
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while i > 0:
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if count == 2:
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self.position.repetitionDraw = true
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return true
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if self.position.zobristKey == self.positions[i].zobristKey:
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inc(count)
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if count == 2:
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self.position.repetitionDraw = true
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return true
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dec(i)
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@ -620,7 +618,7 @@ proc hash*(self: Chessboard) =
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self.position.zobristKey = self.position.zobristKey xor getQueenSideCastlingKey(White)
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if self.position.castlingAvailability[Black.int].king:
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self.position.zobristKey = self.position.zobristKey xor getKingSideCastlingKey(Black)
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if self.position.castlingAvailability[Black.int].king:
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if self.position.castlingAvailability[Black.int].queen:
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self.position.zobristKey = self.position.zobristKey xor getQueenSideCastlingKey(Black)
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if self.position.enPassantSquare != nullSquare():
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@ -1,132 +0,0 @@
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# Copyright 2024 Mattia Giambirtone & All Contributors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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## Miscellaneous stuff
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import board
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import std/strformat
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import std/strutils
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proc testPiece(piece: Piece, kind: PieceKind, color: PieceColor) =
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doAssert piece.kind == kind and piece.color == color, &"expected piece of kind {kind} and color {color}, got {piece.kind} / {piece.color} instead"
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proc testPieceCount(board: Chessboard, kind: PieceKind, color: PieceColor, count: int) =
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let pieces = board.countPieces(kind, color)
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doAssert pieces == count, &"expected {count} pieces of kind {kind} and color {color}, got {pieces} instead"
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proc testPieceBitboard(bitboard: Bitboard, squares: seq[Square]) =
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var i = 0
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for square in bitboard:
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doAssert squares[i] == square, &"squares[{i}] != bitboard[i]: {squares[i]} != {square}"
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inc(i)
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if i != squares.len():
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doAssert false, &"bitboard.len() ({i}) != squares.len() ({squares.len()})"
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const fens = staticRead("../../tests/all.txt").splitLines()
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proc basicTests* =
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for fen in fens:
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doAssert fen == newChessboardFromFEN(fen).toFEN()
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var b = newDefaultChessboard()
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# Ensure correct number of pieces
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testPieceCount(b, Pawn, White, 8)
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testPieceCount(b, Pawn, Black, 8)
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testPieceCount(b, Knight, White, 2)
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testPieceCount(b, Knight, Black, 2)
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testPieceCount(b, Bishop, White, 2)
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testPieceCount(b, Bishop, Black, 2)
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testPieceCount(b, Rook, White, 2)
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testPieceCount(b, Rook, Black, 2)
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testPieceCount(b, Queen, White, 1)
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testPieceCount(b, Queen, Black, 1)
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testPieceCount(b, King, White, 1)
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testPieceCount(b, King, Black, 1)
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# Ensure pieces are in the correct squares. This is testing the FEN
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# parser
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# Pawns
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for loc in ["a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2"]:
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testPiece(b.getPiece(loc), Pawn, White)
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for loc in ["a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7"]:
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testPiece(b.getPiece(loc), Pawn, Black)
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# Rooks
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testPiece(b.getPiece("a1"), Rook, White)
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testPiece(b.getPiece("h1"), Rook, White)
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testPiece(b.getPiece("a8"), Rook, Black)
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testPiece(b.getPiece("h8"), Rook, Black)
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# Knights
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testPiece(b.getPiece("b1"), Knight, White)
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testPiece(b.getPiece("g1"), Knight, White)
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testPiece(b.getPiece("b8"), Knight, Black)
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testPiece(b.getPiece("g8"), Knight, Black)
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# Bishops
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testPiece(b.getPiece("c1"), Bishop, White)
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testPiece(b.getPiece("f1"), Bishop, White)
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testPiece(b.getPiece("c8"), Bishop, Black)
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testPiece(b.getPiece("f8"), Bishop, Black)
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# Kings
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testPiece(b.getPiece("e1"), King, White)
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testPiece(b.getPiece("e8"), King, Black)
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# Queens
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testPiece(b.getPiece("d1"), Queen, White)
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testPiece(b.getPiece("d8"), Queen, Black)
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# Ensure our bitboards match with the board
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let
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whitePawns = b.getBitboard(Pawn, White)
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whiteKnights = b.getBitboard(Knight, White)
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whiteBishops = b.getBitboard(Bishop, White)
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whiteRooks = b.getBitboard(Rook, White)
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whiteQueens = b.getBitboard(Queen, White)
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whiteKing = b.getBitboard(King, White)
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blackPawns = b.getBitboard(Pawn, Black)
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blackKnights = b.getBitboard(Knight, Black)
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blackBishops = b.getBitboard(Bishop, Black)
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blackRooks = b.getBitboard(Rook, Black)
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blackQueens = b.getBitboard(Queen, Black)
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blackKing = b.getBitboard(King, Black)
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whitePawnSquares = @[makeSquare(6'i8, 0'i8), makeSquare(6, 1), makeSquare(6, 2), makeSquare(6, 3), makeSquare(6, 4), makeSquare(6, 5), makeSquare(6, 6), makeSquare(6, 7)]
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whiteKnightSquares = @[makeSquare(7'i8, 1'i8), makeSquare(7, 6)]
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whiteBishopSquares = @[makeSquare(7'i8, 2'i8), makeSquare(7, 5)]
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whiteRookSquares = @[makeSquare(7'i8, 0'i8), makeSquare(7, 7)]
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whiteQueenSquares = @[makeSquare(7'i8, 3'i8)]
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whiteKingSquares = @[makeSquare(7'i8, 4'i8)]
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blackPawnSquares = @[makeSquare(1'i8, 0'i8), makeSquare(1, 1), makeSquare(1, 2), makeSquare(1, 3), makeSquare(1, 4), makeSquare(1, 5), makeSquare(1, 6), makeSquare(1, 7)]
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blackKnightSquares = @[makeSquare(0'i8, 1'i8), makeSquare(0, 6)]
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blackBishopSquares = @[makeSquare(0'i8, 2'i8), makeSquare(0, 5)]
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blackRookSquares = @[makeSquare(0'i8, 0'i8), makeSquare(0, 7)]
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blackQueenSquares = @[makeSquare(0'i8, 3'i8)]
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blackKingSquares = @[makeSquare(0'i8, 4'i8)]
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testPieceBitboard(whitePawns, whitePawnSquares)
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testPieceBitboard(whiteKnights, whiteKnightSquares)
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testPieceBitboard(whiteBishops, whiteBishopSquares)
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testPieceBitboard(whiteRooks, whiteRookSquares)
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testPieceBitboard(whiteQueens, whiteQueenSquares)
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testPieceBitboard(whiteKing, whiteKingSquares)
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testPieceBitboard(blackPawns, blackPawnSquares)
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testPieceBitboard(blackKnights, blackKnightSquares)
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testPieceBitboard(blackBishops, blackBishopSquares)
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testPieceBitboard(blackRooks, blackRookSquares)
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testPieceBitboard(blackQueens, blackQueenSquares)
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testPieceBitboard(blackKing, blackKingSquares)
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@ -14,8 +14,9 @@
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## Move generation logic
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when not defined(danger):
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import std/strformat
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import std/strformat
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import std/tables
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import std/strutils
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import bitboards
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@ -25,10 +26,9 @@ import pieces
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import moves
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import position
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import rays
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import misc
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export bitboards, magics, pieces, moves, position, rays, misc, board
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export bitboards, magics, pieces, moves, position, rays, board
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@ -455,3 +455,142 @@ proc unmakeMove*(self: Chessboard) =
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self.position = self.positions.pop()
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self.update()
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self.hash()
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## Testing stuff
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proc testPiece(piece: Piece, kind: PieceKind, color: PieceColor) =
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doAssert piece.kind == kind and piece.color == color, &"expected piece of kind {kind} and color {color}, got {piece.kind} / {piece.color} instead"
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proc testPieceCount(board: Chessboard, kind: PieceKind, color: PieceColor, count: int) =
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let pieces = board.countPieces(kind, color)
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doAssert pieces == count, &"expected {count} pieces of kind {kind} and color {color}, got {pieces} instead"
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proc testPieceBitboard(bitboard: Bitboard, squares: seq[Square]) =
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var i = 0
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for square in bitboard:
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doAssert squares[i] == square, &"squares[{i}] != bitboard[i]: {squares[i]} != {square}"
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inc(i)
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if i != squares.len():
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doAssert false, &"bitboard.len() ({i}) != squares.len() ({squares.len()})"
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const testFens = staticRead("../../tests/all.txt").splitLines()
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const benchFens = staticRead("../../tests/all.txt").splitLines()
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proc basicTests* =
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for fen in testFens:
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doAssert fen == newChessboardFromFEN(fen).toFEN()
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for fen in benchFens:
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var
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board = newChessboardFromFEN(fen)
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hashes = newTable[ZobristKey, Move]()
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moves = newMoveList()
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board.generateMoves(moves)
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for move in moves:
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board.makeMove(move)
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let
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currentFEN = board.toFEN()
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pos = board.position
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key = pos.zobristKey
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board.unmakeMove()
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doAssert not hashes.contains(key), &"{fen} has zobrist collisions {move} -> {hashes[key]}"
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hashes[key] = move
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var board = newDefaultChessboard()
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# Ensure correct number of pieces
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testPieceCount(board, Pawn, White, 8)
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testPieceCount(board, Pawn, Black, 8)
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testPieceCount(board, Knight, White, 2)
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testPieceCount(board, Knight, Black, 2)
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testPieceCount(board, Bishop, White, 2)
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testPieceCount(board, Bishop, Black, 2)
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testPieceCount(board, Rook, White, 2)
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testPieceCount(board, Rook, Black, 2)
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testPieceCount(board, Queen, White, 1)
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testPieceCount(board, Queen, Black, 1)
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testPieceCount(board, King, White, 1)
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testPieceCount(board, King, Black, 1)
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# Ensure pieces are in the correct squares. This is testing the FEN
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# parser
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# Pawns
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for loc in ["a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2"]:
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testPiece(board.getPiece(loc), Pawn, White)
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for loc in ["a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7"]:
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testPiece(board.getPiece(loc), Pawn, Black)
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# Rooks
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testPiece(board.getPiece("a1"), Rook, White)
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testPiece(board.getPiece("h1"), Rook, White)
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testPiece(board.getPiece("a8"), Rook, Black)
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testPiece(board.getPiece("h8"), Rook, Black)
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# Knights
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testPiece(board.getPiece("b1"), Knight, White)
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testPiece(board.getPiece("g1"), Knight, White)
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testPiece(board.getPiece("b8"), Knight, Black)
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testPiece(board.getPiece("g8"), Knight, Black)
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# Bishops
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testPiece(board.getPiece("c1"), Bishop, White)
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testPiece(board.getPiece("f1"), Bishop, White)
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testPiece(board.getPiece("c8"), Bishop, Black)
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testPiece(board.getPiece("f8"), Bishop, Black)
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# Kings
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testPiece(board.getPiece("e1"), King, White)
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testPiece(board.getPiece("e8"), King, Black)
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# Queens
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testPiece(board.getPiece("d1"), Queen, White)
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testPiece(board.getPiece("d8"), Queen, Black)
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# Ensure our bitboards match with the board
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let
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whitePawns = board.getBitboard(Pawn, White)
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whiteKnights = board.getBitboard(Knight, White)
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whiteBishops = board.getBitboard(Bishop, White)
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whiteRooks = board.getBitboard(Rook, White)
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whiteQueens = board.getBitboard(Queen, White)
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whiteKing = board.getBitboard(King, White)
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blackPawns = board.getBitboard(Pawn, Black)
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blackKnights = board.getBitboard(Knight, Black)
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blackBishops = board.getBitboard(Bishop, Black)
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blackRooks = board.getBitboard(Rook, Black)
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blackQueens = board.getBitboard(Queen, Black)
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blackKing = board.getBitboard(King, Black)
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whitePawnSquares = @[makeSquare(6'i8, 0'i8), makeSquare(6, 1), makeSquare(6, 2), makeSquare(6, 3), makeSquare(6, 4), makeSquare(6, 5), makeSquare(6, 6), makeSquare(6, 7)]
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whiteKnightSquares = @[makeSquare(7'i8, 1'i8), makeSquare(7, 6)]
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whiteBishopSquares = @[makeSquare(7'i8, 2'i8), makeSquare(7, 5)]
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whiteRookSquares = @[makeSquare(7'i8, 0'i8), makeSquare(7, 7)]
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whiteQueenSquares = @[makeSquare(7'i8, 3'i8)]
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whiteKingSquares = @[makeSquare(7'i8, 4'i8)]
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blackPawnSquares = @[makeSquare(1'i8, 0'i8), makeSquare(1, 1), makeSquare(1, 2), makeSquare(1, 3), makeSquare(1, 4), makeSquare(1, 5), makeSquare(1, 6), makeSquare(1, 7)]
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blackKnightSquares = @[makeSquare(0'i8, 1'i8), makeSquare(0, 6)]
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blackBishopSquares = @[makeSquare(0'i8, 2'i8), makeSquare(0, 5)]
|
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blackRookSquares = @[makeSquare(0'i8, 0'i8), makeSquare(0, 7)]
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blackQueenSquares = @[makeSquare(0'i8, 3'i8)]
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blackKingSquares = @[makeSquare(0'i8, 4'i8)]
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testPieceBitboard(whitePawns, whitePawnSquares)
|
||||
testPieceBitboard(whiteKnights, whiteKnightSquares)
|
||||
testPieceBitboard(whiteBishops, whiteBishopSquares)
|
||||
testPieceBitboard(whiteRooks, whiteRookSquares)
|
||||
testPieceBitboard(whiteQueens, whiteQueenSquares)
|
||||
testPieceBitboard(whiteKing, whiteKingSquares)
|
||||
testPieceBitboard(blackPawns, blackPawnSquares)
|
||||
testPieceBitboard(blackKnights, blackKnightSquares)
|
||||
testPieceBitboard(blackBishops, blackBishopSquares)
|
||||
testPieceBitboard(blackRooks, blackRookSquares)
|
||||
testPieceBitboard(blackQueens, blackQueenSquares)
|
||||
testPieceBitboard(blackKing, blackKingSquares)
|
||||
|
||||
|
||||
when isMainModule:
|
||||
basicTests()
|
|
@ -84,6 +84,8 @@ proc toSquare*(s: string): Square {.discardable.} =
|
|||
proc toAlgebraic*(square: Square): string {.inline.} =
|
||||
## Converts a square from our internal rank/file
|
||||
## notation to a square in algebraic notation
|
||||
if square == nullSquare():
|
||||
return "null"
|
||||
let
|
||||
file = char('a'.uint8 + (square.uint64 and 7))
|
||||
rank = char('1'.uint8 + ((square.uint64 div 8) xor 7))
|
||||
|
|
|
@ -19,7 +19,7 @@ import zobrist
|
|||
|
||||
type
|
||||
|
||||
Position* = object
|
||||
Position* = ref object
|
||||
## A chess position
|
||||
|
||||
# Castling availability. This just keeps track
|
||||
|
@ -80,4 +80,17 @@ func getBitboard*(self: Position, kind: PieceKind, color: PieceColor): Bitboard
|
|||
|
||||
func getBitboard*(self: Position, piece: Piece): Bitboard =
|
||||
## Returns the positional bitboard for the given piece type
|
||||
return self.getBitboard(piece.kind, piece.color)
|
||||
return self.getBitboard(piece.kind, piece.color)
|
||||
|
||||
|
||||
func getOccupancyFor*(self: Position, color: PieceColor): Bitboard =
|
||||
## Get the occupancy bitboard for every piece of the given color
|
||||
result = Bitboard(0)
|
||||
for b in self.pieces[color][]:
|
||||
result = result or b
|
||||
|
||||
|
||||
func getOccupancy*(self: Position): Bitboard {.inline.} =
|
||||
## Get the occupancy bitboard for every piece on
|
||||
## the chessboard
|
||||
result = self.getOccupancyFor(Black) or self.getOccupancyFor(White)
|
||||
|
|
|
@ -176,9 +176,14 @@ proc qsearch(self: SearchManager, ply: uint8, alpha, beta: Score): Score =
|
|||
for move in moves:
|
||||
self.board.doMove(move)
|
||||
inc(self.nodeCount)
|
||||
# Find the best move for us (worst move
|
||||
# for our opponent, hence the negative sign)
|
||||
var score = -self.qsearch(ply + 1, -beta, -alpha)
|
||||
var score: Score
|
||||
if self.board.position.halfMoveClock >= 100 or self.board.position.repetitionDraw:
|
||||
# Drawing by repetition is *bad*
|
||||
score = Score(0)
|
||||
else:
|
||||
# Find the best move for us (worst move
|
||||
# for our opponent, hence the negative sign)
|
||||
score = -self.qsearch(ply + 1, -beta, -alpha)
|
||||
self.board.unmakeMove()
|
||||
bestScore = max(score, bestScore)
|
||||
if score >= beta:
|
||||
|
@ -198,18 +203,20 @@ proc search(self: SearchManager, depth, ply: int, alpha, beta: Score): Score {.d
|
|||
## Simple negamax search with alpha-beta pruning
|
||||
if self.shouldStop():
|
||||
return
|
||||
let query = self.transpositionTable.get(self.board.position.zobristKey, depth.uint8)
|
||||
if query.success:
|
||||
case query.entry.flag:
|
||||
of Exact:
|
||||
return query.entry.score
|
||||
of LowerBound:
|
||||
if query.entry.score >= beta:
|
||||
return query.entry.score
|
||||
of UpperBound:
|
||||
if query.entry.score <= alpha:
|
||||
when defined(useTT):
|
||||
let query = self.transpositionTable.get(self.board.position.zobristKey, depth.uint8)
|
||||
if query.success:
|
||||
case query.entry.flag:
|
||||
of Exact:
|
||||
return query.entry.score
|
||||
of LowerBound:
|
||||
if query.entry.score >= beta:
|
||||
return query.entry.score
|
||||
of UpperBound:
|
||||
if query.entry.score <= alpha:
|
||||
return query.entry.score
|
||||
if depth == 0:
|
||||
# Quiescent search gain: 264.8 +/- 71.6
|
||||
return self.qsearch(0, alpha, beta)
|
||||
var moves = newMoveList()
|
||||
var depth = depth
|
||||
|
@ -231,13 +238,12 @@ proc search(self: SearchManager, depth, ply: int, alpha, beta: Score): Score {.d
|
|||
if ply == 0 and self.searchMoves.len() > 0 and move notin self.searchMoves:
|
||||
continue
|
||||
self.board.doMove(move)
|
||||
var extension = self.getSearchExtension(move)
|
||||
let zobrist = self.board.position.zobristKey
|
||||
# var extension = self.getSearchExtension(move)
|
||||
inc(self.nodeCount)
|
||||
# Find the best move for us (worst move
|
||||
# for our opponent, hence the negative sign)
|
||||
var score: Score
|
||||
var fullDepth = true
|
||||
#[var fullDepth = true
|
||||
if extension == 0 and i >= 3 and not move.isCapture():
|
||||
# Late Move Reduction: assume our move orderer did a good job,
|
||||
# so it is not worth to look at all moves at the same depth equally.
|
||||
|
@ -245,12 +251,12 @@ proc search(self: SearchManager, depth, ply: int, alpha, beta: Score): Score {.d
|
|||
# it at full depth
|
||||
const reduction = 1
|
||||
score = -self.search(depth - 1 - reduction, ply + 1, -beta, -alpha)
|
||||
fullDepth = score > alpha
|
||||
if fullDepth:
|
||||
score = -self.search(depth - 1 + extension, ply + 1, -beta, -alpha)
|
||||
fullDepth = score > alpha]#
|
||||
if self.board.position.halfMoveClock >= 100 or self.board.position.repetitionDraw:
|
||||
# Drawing by repetition is *bad*
|
||||
score = Score(0)
|
||||
#if fullDepth:
|
||||
score = -self.search(depth - 1 #[+ extension]#, ply + 1, -beta, -alpha)
|
||||
self.board.unmakeMove()
|
||||
# When a search is cancelled or times out, we need
|
||||
# to make sure the entire call stack unwinds back
|
||||
|
@ -259,7 +265,8 @@ proc search(self: SearchManager, depth, ply: int, alpha, beta: Score): Score {.d
|
|||
return
|
||||
bestScore = max(score, bestScore)
|
||||
let nodeType = if score >= beta: LowerBound elif score <= alpha: UpperBound else: Exact
|
||||
self.transpositionTable.store(depth.uint8, score, zobrist, nodeType)
|
||||
when defined(useTT):
|
||||
self.transpositionTable.store(depth.uint8, score, self.board.position.zobristKey, nodeType)
|
||||
if nodeType == LowerBound:
|
||||
# score >= beta
|
||||
# This move was too good for us, opponent will not search it
|
||||
|
|
|
@ -271,8 +271,8 @@ proc parseUCICommand(session: UCISession, command: string): UCICommand =
|
|||
return session.handleUCIGoCommand(cmd)
|
||||
of "setoption":
|
||||
result = UCICommand(kind: SetOption)
|
||||
inc(current)
|
||||
while current < cmd.len():
|
||||
inc(current)
|
||||
case cmd[current]:
|
||||
of "name":
|
||||
inc(current)
|
||||
|
@ -282,6 +282,7 @@ proc parseUCICommand(session: UCISession, command: string): UCICommand =
|
|||
result.value = cmd[current]
|
||||
else:
|
||||
discard
|
||||
inc(current)
|
||||
|
||||
else:
|
||||
# Unknown UCI commands should be ignored. Attempt
|
||||
|
@ -333,7 +334,7 @@ proc startUCISession* =
|
|||
var
|
||||
cmd: UCICommand
|
||||
cmdStr: string
|
||||
session = UCISession(hashTableSize: 64)
|
||||
session = UCISession(hashTableSize: 64, board: newDefaultChessboard())
|
||||
while true:
|
||||
try:
|
||||
cmdStr = readLine(stdin).strip(leading=true, trailing=true, chars={'\t', ' '})
|
||||
|
|
Loading…
Reference in New Issue