Initial work on SEE
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# Copyright 2024 Mattia Giambirtone & All Contributors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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## Implementation of Static Exchange Evaluation
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import std/algorithm
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import position
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import pieces
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import movegen
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import board
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import eval
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proc getSmallestAttacker(position: Position, square: Square, side: PieceColor): Square =
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## Returns the square containing the lowest value piece of the
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## given side attacking the given square in the given position.
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## If the given square is not attacked by the given side, a null
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## piece is returned
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var attackers: seq[tuple[score: Score, square: Square]] = @[]
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for attacker in position.getAttacksTo(square, side):
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attackers.add((position.getPieceScore(attacker), attacker))
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if attackers.len() == 0:
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return nullSquare()
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proc orderer(a, b: tuple[score: Score, square: Square]): int {.closure.} =
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return cmp(a.score, b.score)
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attackers.sort(orderer)
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return attackers[0].square
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proc SEE(board: var Chessboard, square: Square, side: PieceColor): Score =
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## Recursive implementation of static exchange evaluation
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let source = board.position.getSmallestAttacker(square, side)
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if source == nullSquare():
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return Score(0)
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let captured = board.position.getPieceScore(square)
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board.doMove(createMove(source, square, Capture))
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result = max(0, captured - SEE(board, square, side.opposite()))
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board.unmakeMove()
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