Refactoring of Square handling, removed old code. Initial move generation work on pawns
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@ -6,17 +6,30 @@ import std/strutils
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import pieces
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import moves
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type
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Bitboard* = distinct uint64
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## A bitboard
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Direction* = enum
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## A move direction enumeration
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Forward,
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Backward,
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Left,
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Right
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ForwardLeft,
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ForwardRight,
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BackwardLeft,
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BackwardRight
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# Overloaded operators and functions for our bitboard type
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func `shl`*(a: Bitboard, x: Positive): Bitboard = Bitboard(a.uint64 shl x)
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func `shr`*(a: Bitboard, x: Positive): Bitboard = Bitboard(a.uint64 shr x)
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func `and`*(a, b: Bitboard): Bitboard = Bitboard(a.uint64 and b.uint64)
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func `or`*(a, b: Bitboard): Bitboard = Bitboard(a.uint64 or b.uint64)
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func `not`*(a: Bitboard): Bitboard = Bitboard(not a.uint64)
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func `shr`*(a, b: Bitboard): Bitboard = Bitboard(a.uint64 and b.uint64)
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func `+`*(a, b: Bitboard): Bitboard = Bitboard(a.uint64 + b.uint64)
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func `-`*(a, b: Bitboard): Bitboard = Bitboard(a.uint64 - b.uint64)
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@ -28,14 +41,27 @@ func `div`*(a: Bitboard, b: SomeUnsignedInt): Bitboard = Bitboard(a.uint64 div b
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func `*`*(a: Bitboard, b: SomeUnsignedInt): Bitboard = Bitboard(a.uint64 * b)
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func `==`*(a, b: Bitboard): bool {.inline.} = a.uint64 == b.uint64
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func `==`*(a: Bitboard, b: SomeInteger): bool {.inline.} = a.uint64 == b.uint64
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func `!=`*(a, b: Bitboard): bool {.inline.} = a.uint64 != b.uint64
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func `!=`*(a: Bitboard, b: SomeInteger): bool {.inline.} = a.uint64 != b.uint64
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func getFileMask*(file: Positive): Bitboard = Bitboard(0x101010101010101'u64) shl file
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func getRankMask*(rank: Positive): Bitboard = Bitboard(uint64.high()) shl Positive(8 * (rank + 1))
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func getFileMask*(file: int): Bitboard = Bitboard(0x101010101010101'u64) shl file.uint64
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func getRankMask*(rank: int): Bitboard = Bitboard(uint64.high()) shl uint64(8 * (rank + 1))
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func squareToBitboard*(square: SomeInteger): Bitboard = Bitboard(1'u64) shl square.uint64
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func squareToBitboard*(square: Square): Bitboard = squareToBitboard(coordToIndex(square))
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func squareToBitboard*(square: Square): Bitboard = squareToBitboard(square.int8)
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proc bitboardToSquare*(b: Bitboard): Square = Square(b.uint64.countTrailingZeroBits())
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func createMove*(startSquare: Bitboard, targetSquare: Square, flags: varargs[MoveFlag]): Move =
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result = createMove(startSquare.bitboardToSquare(), targetSquare, flags)
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func createMove*(startSquare: Square, targetSquare: Bitboard, flags: varargs[MoveFlag]): Move =
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result = createMove(startSquare, targetSquare.bitboardToSquare(), flags)
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func createMove*(startSquare, targetSquare: Bitboard, flags: varargs[MoveFlag]): Move =
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result = createMove(startSquare.bitboardToSquare(), targetSquare.bitboardToSquare(), flags)
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proc bitboardToSquare*(b: Bitboard): Square = Square(b.uint64.countTrailingZeroBits().indexToCoord())
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func toBin*(x: Bitboard, b: Positive = 64): string = toBin(BiggestInt(x), b)
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func toBin*(x: uint64, b: Positive = 64): string = toBin(Bitboard(x), b)
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@ -75,15 +101,19 @@ func pretty*(self: Bitboard): string =
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## Returns a prettyfied version of
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## the given bitboard
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result &= "- - - - - - - -\n"
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for i, bit in self:
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if i > 0 and i mod 8 == 0:
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result &= "\n"
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result &= $bit
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result &= $bit & " "
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result &= "\n- - - - - - - -"
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func computeDiagonalpieces: array[14, Bitboard] {.compileTime.} =
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## Precomputes all the pieces for diagonals
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## at compile time
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func `$`*(self: Bitboard): string = self.pretty()
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func computeDiagonalBitboards: array[14, Bitboard] {.compileTime.} =
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## Precomputes all the bitboards for diagonals
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result[0] = Bitboard(0x8040201008040201'u64)
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var
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col = 1
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@ -103,27 +133,28 @@ func computeDiagonalpieces: array[14, Bitboard] {.compileTime.} =
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inc(col)
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const diagonalpieces = computeDiagonalpieces()
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const diagonalBitboards = computeDiagonalBitboards()
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func getDirectionMask*(square: Square, color: PieceColor, direction: Direction): Bitboard =
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## Get a bitmask for the given direction for a piece
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## of the given color
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func getDirectionMask*(bitboard: Bitboard, color: PieceColor, direction: Direction): Bitboard =
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## Get a bitmask relative to the given bitboard
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## for the given direction for a piece of the
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## given color
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case color:
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of White:
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case direction:
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of Forward:
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return squareToBitboard(square) shl 8
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return bitboard shr 8
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of Backward:
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return squareToBitboard(square) shr 8
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return bitboard shl 8
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of ForwardRight:
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return squareToBitboard(square) shl 9
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return bitboard shr 7
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of ForwardLeft:
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return squareToBitboard(square) shr 9
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return bitboard shr 9
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of BackwardRight:
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return squareToBitboard(square) shl 17
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return bitboard shl 9
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of BackwardLeft:
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return squareToBitboard(square) shr 17
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return bitboard shr 7
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else:
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discard
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of Black:
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@ -131,18 +162,51 @@ func getDirectionMask*(square: Square, color: PieceColor, direction: Direction):
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# so we avoid duplicating any code
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case direction:
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of Forward:
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return getDirectionMask(square, White, Backward)
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return bitboard shl 8
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of Backward:
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return getDirectionMask(square, White, Forward)
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return bitboard shr 8
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of ForwardRight:
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return getDirectionMask(square, White, ForwardLeft)
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return bitboard shl 7
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of ForwardLeft:
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return getDirectionMask(square, White, ForwardRight)
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return bitboard shr 9
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of BackwardRight:
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return getDirectionMask(square, White, BackwardLeft)
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return bitboard shr 9
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of BackwardLeft:
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return getDirectionMask(square, White, BackwardRight)
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return bitboard shl 7
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else:
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discard
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else:
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discard
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discard
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func getDirectionMask*(square: Square, color: PieceColor, direction: Direction): Bitboard =
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## Get a bitmask for the given direction for a piece
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## of the given color located at the given square
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result = getDirectionMask(squareToBitboard(square), color, direction)
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func forwardRelativeTo*(self: Bitboard, side: PieceColor): Bitboard = getDirectionMask(self, side, Forward)
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func doubleForwardRelativeTo*(self: Bitboard, side: PieceColor): Bitboard = self.forwardRelativeTo(side).forwardRelativeTo(side)
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func backwardRelativeTo*(self: Bitboard, side: PieceColor): Bitboard = getDirectionMask(self, side, Backward)
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# We mask off the first and last ranks/files for
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# left and right movements respectively to
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# avoid weird wraparounds
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func topRightRelativeTo*(self: Bitboard, side: PieceColor): Bitboard =
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getDirectionMask(self, side, ForwardRight) and not getFileMask(7)
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func topLeftRelativeTo*(self: Bitboard, side: PieceColor): Bitboard =
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getDirectionMask(self, side, ForwardLeft) and not getFileMask(0)
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func bottomRightRelativeTo*(self: Bitboard, side: PieceColor): Bitboard =
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let lastRank = if side == White: getRankMask(0) else: getRankMask(7)
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getDirectionMask(self, side, BackwardRight) and not lastRank
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func bottomLeftRelativeTo*(self: Bitboard, side: PieceColor): Bitboard =
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let lastRank = if side == White: getRankMask(0) else: getRankMask(7)
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getDirectionMask(self, side, BackwardLeft) and not getRankMask(7)
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1138
src/Chess/board.nim
1138
src/Chess/board.nim
File diff suppressed because it is too large
Load Diff
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@ -29,6 +29,12 @@ type
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data: array[218, Move]
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len: int8
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func `[]`*(self: MoveList, i: SomeInteger): Move =
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when not defined(danger):
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if i >= self.len:
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raise newException(IndexDefect, &"move list access out of bounds ({i} >= {self.len})")
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result = self.data[i]
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iterator items*(self: MoveList): Move =
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var i = 0
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@ -48,6 +54,10 @@ func add*(self: var MoveList, move: Move) {.inline.} =
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inc(self.len)
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func clear*(self: var MoveList) {.inline.} =
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self.len = 0
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func contains*(self: MoveList, move: Move): bool {.inline.} =
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for item in self:
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if move == item:
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@ -58,17 +68,22 @@ func contains*(self: MoveList, move: Move): bool {.inline.} =
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func len*(self: MoveList): int {.inline.} = self.len
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func createMove*(startSquare, targetSquare: string, flags: seq[MoveFlag] = @[]): Move =
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result = Move(startSquare: startSquare.algebraicToSquare(),
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targetSquare: targetSquare.algebraicToSquare(), flags: Default.uint16)
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for flag in flags:
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result.flags = result.flags or flag.uint16
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# A bunch of move creation utilities
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func createMove*(startSquare, targetSquare: Square, flags: seq[MoveFlag] = @[]): Move =
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func createMove*(startSquare, targetSquare: Square, flags: varargs[MoveFlag]): Move =
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result = Move(startSquare: startSquare, targetSquare: targetSquare, flags: Default.uint16)
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for flag in flags:
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result.flags = result.flags or flag.uint16
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proc createMove*(startSquare, targetSquare: string, flags: varargs[MoveFlag]): Move =
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result = createMove(startSquare.toSquare(), targetSquare.toSquare(), flags)
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func createMove*(startSquare, targetSquare: SomeInteger, flags: varargs[MoveFlag]): Move =
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result = createMove(Square(startSquare.int8), Square(targetSquare.int8), flags)
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func createMove*(startSquare: Square, targetSquare: SomeInteger, flags: varargs[MoveFlag]): Move =
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result = createMove(startSquare, Square(targetSquare.int8), flags)
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func nullMove*: Move {.inline.} = createMove(nullSquare(), nullSquare())
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@ -4,7 +4,7 @@ import std/strformat
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type
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Square* = tuple[rank, file: int8]
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Square* = distinct int8
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## A square
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PieceColor* = enum
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@ -23,55 +23,33 @@ type
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Queen = 'q',
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Rook = 'r',
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Direction* = enum
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## A move direction enumeration
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Forward,
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Backward,
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Left,
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Right
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ForwardLeft,
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ForwardRight,
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BackwardLeft,
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BackwardRight
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Piece* = object
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## A chess piece
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color*: PieceColor
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kind*: PieceKind
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func coordToIndex*(row, col: SomeInteger): int {.inline.} = (row * 8) + col
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func coordToIndex*(square: Square): int {.inline.} = coordToIndex(square.rank, square.file)
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func indexToCoord*(index: SomeInteger): Square {.inline.} = ((index div 8).int8, (index mod 8).int8)
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func nullPiece*: Piece {.inline.} = Piece(kind: Empty, color: None)
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func nullSquare*: Square {.inline.} = (-1 , -1)
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func nullSquare*: Square {.inline.} = Square(-1'i8)
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func opposite*(c: PieceColor): PieceColor {.inline.} = (if c == White: Black else: White)
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func `+`*(a, b: Square): Square {.inline.} = (a.rank + b.rank, a.file + b.file)
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func `-`*(a: Square): Square {.inline.} = (-a.rank, -a.file)
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func `-`*(a, b: Square): Square{.inline.} = (a.rank - b.rank, a.file - b.file)
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func isValid*(a: Square): bool {.inline.} = a.rank in 0..7 and a.file in 0..7
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func isLightSquare*(a: Square): bool {.inline.} = (a.rank + a.file and 2) == 0
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func makeSquare*(rank, file: SomeInteger): Square = (rank: rank.int8, file: file.int8)
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func isValid*(a: Square): bool {.inline.} = a.int8 in 0..63
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func isLightSquare*(a: Square): bool {.inline.} = (a.int8 and 2) == 0
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func `==`*(a, b: Square): bool {.inline.} = a.int8 == b.int8
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func `!=`*(a, b: Square): bool {.inline.} = a.int8 != b.int8
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func `-`*(a, b: Square): Square {.inline.} = Square(a.int8 - b.int8)
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func `-`*(a: Square, b: SomeInteger): Square {.inline.} = Square(a.int8 - b.int8)
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func `-`*(a: SomeInteger, b: Square): Square {.inline.} = Square(a.int8 - b.int8)
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func fileToColumn*(file: int): int8 {.inline.} =
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## Converts a chess file (1-indexed)
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## into a 0-indexed column value for our
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## board. This converter is necessary because
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## chess positions are indexed differently with
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## respect to our internal representation
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const indeces: array[8, int8] = [7, 6, 5, 4, 3, 2, 1, 0]
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return indeces[file - 1]
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func colFromSquare*(square: Square): int8 = square.int8 mod 8 + 1
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func rowFromSquare*(square: Square): int8 = square.int8 div 8 + 1
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func rowToRank*(row: int): int8 {.inline.} =
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## Converts a row into our grid into
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## a chess rank
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const indeces: array[8, int8] = [8, 7, 6, 5, 4, 3, 2, 1]
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return indeces[row]
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func makeSquare*(rank, file: SomeInteger): Square = Square(rank * 8 + file)
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func algebraicToSquare*(s: string): Square =
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proc toSquare*(s: string): Square {.discardable.} =
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## Converts a square square from algebraic
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## notation to its corresponding row and column
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## in the chess grid (0 indexed)
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@ -84,13 +62,16 @@ func algebraicToSquare*(s: string): Square =
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if s[1] notin '1'..'8':
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raise newException(ValueError, &"algebraic position has invalid second character ('{s[1]}')")
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let rank = int8(uint8(s[0]) - uint8('a'))
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# Convert the file character to a number
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let file = fileToColumn(int8(uint8(s[1]) - uint8('0')))
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return (file, rank)
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return Square((s[0].uint8 - uint8('a')) + ((s[1].uint8 - uint8('1')) xor 7) * 8)
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func squareToAlgebraic*(square: Square): string {.inline.} =
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proc toAlgebraic*(square: Square): string {.inline.} =
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## Converts a square from our internal rank/file
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## notation to a square in algebraic notation
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return &"{rowToRank(square.rank)}{char(uint8(square.file) + uint8('a'))}"
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let
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file = char('a'.uint8 + (square.uint64 and 7))
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rank = char('1'.uint8 + ((square.uint64 div 8) xor 7))
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return &"{file}{rank}"
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proc `$`*(square: Square): string = square.toAlgebraic()
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