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# Copyright 2024 Mattia Giambirtone & All Contributors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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## Implementation of a UCI compatible server
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import std/strutils
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import std/strformat
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import std/random
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randomize()
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import board
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import movegen
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import search
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type
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UCISession = ref object
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debug: bool
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board: Chessboard
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searching: bool
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currentSearch: SearchManager
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UCICommandType = enum
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Unknown,
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IsReady,
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NewGame,
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Quit,
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Debug,
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Position,
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Go,
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Stop
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UCICommand = object
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case kind: UCICommandType
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of Debug:
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value: bool
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of Position:
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fen: string
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moves: seq[string]
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of Unknown:
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reason: string
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of Go:
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wtime: int
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btime: int
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winc: int
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binc: int
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movesToGo: int
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depth: int
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moveTime: int
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else:
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discard
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proc handleUCIGoCommand(session: UCISession, command: seq[string]): UCICommand =
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result = UCICommand(kind: Go)
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result.wtime = -1
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result.btime = -1
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result.winc = 0
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result.binc = 0
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result.movesToGo = 0
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result.depth = 0
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result.moveTime = -1
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var
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current = 0
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while current < command.len():
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case command[current]:
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of "infinite":
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discard
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of "wtime":
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result.wtime = command[current + 1].parseInt()
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of "btime":
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result.btime = command[current + 1].parseInt()
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of "winc":
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result.winc = command[current + 1].parseInt()
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of "binc":
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result.binc = command[current + 1].parseInt()
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of "result.movestogo":
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result.movesToGo = command[current + 1].parseInt()
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of "depth":
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result.depth = command[current + 1].parseInt()
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of "movetime":
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result.moveTime = command[current + 1].parseInt()
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else:
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return
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proc handleUCIMove(session: UCISession, move: string): tuple[move: Move, cmd: UCICommand] {.discardable.} =
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var
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startSquare: Square
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targetSquare: Square
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flags: seq[MoveFlag]
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if len(move) notin 4..5:
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return (nullMove(), UCICommand(kind: Unknown, reason: "invalid move syntax"))
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try:
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startSquare = move[0..1].toSquare()
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except ValueError:
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return (nullMove(), UCICommand(kind: Unknown, reason: &"invalid start square {move[0..1]}"))
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try:
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targetSquare = move[2..3].toSquare()
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except ValueError:
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return (nullMove(), UCICommand(kind: Unknown, reason: &"invalid target square {move[2..3]}"))
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# Since the client tells us just the source and target square of the move,
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# we have to figure out all the flags by ourselves (whether it's a double
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# push, a capture, a promotion, etc.)
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if session.board.getPiece(targetSquare).kind != Empty:
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flags.add(Capture)
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if session.board.getPiece(startSquare).kind == Pawn and abs(rankFromSquare(startSquare) - rankFromSquare(targetSquare)) == 2:
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flags.add(DoublePush)
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if len(move) == 5:
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# Promotion
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case move[4]:
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of 'b':
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flags.add(PromoteToBishop)
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of 'n':
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flags.add(PromoteToKnight)
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of 'q':
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flags.add(PromoteToQueen)
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of 'r':
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flags.add(PromoteToRook)
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else:
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return
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let piece = session.board.getPiece(startSquare)
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if piece.kind == King and startSquare == session.board.position.sideToMove.getKingStartingSquare():
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if targetSquare in [piece.kingSideCastling(), piece.queenSideCastling()]:
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flags.add(Castle)
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elif targetSquare == session.board.position.enPassantSquare:
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flags.add(EnPassant)
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let move = createMove(startSquare, targetSquare, flags)
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if session.debug:
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echo &"info string making move {move}"
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result.move = session.board.makeMove(move)
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proc handleUCIPositionCommand(session: UCISession, command: seq[string]): UCICommand =
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# Makes sure we don't leave the board in an invalid state if
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# some error occurs
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result = UCICommand(kind: Position)
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case command[1]:
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of "startpos":
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result.fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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session.board = newDefaultChessboard()
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if command.len() > 2:
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let args = command[2..^1]
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if args.len() > 0:
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var i = 0
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while i < args.len():
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case args[i]:
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of "moves":
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var j = i + 1
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while j < args.len():
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let r = handleUCIMove(session, args[j])
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if r.move == nullMove():
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if r.cmd.reason.len() > 0:
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return UCICommand(kind: Unknown, reason: &"move {args[j]} is illegal or invalid ({r.cmd.reason})")
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else:
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return UCICommand(kind: Unknown, reason: &"move {args[j]} is illegal or invalid")
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result.moves.add(args[j])
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inc(j)
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inc(i)
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of "fen":
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var
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args = command[2..^1]
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fenString = ""
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stop = 0
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for i, arg in args:
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if arg in ["moves", ]:
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break
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if i > 0:
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fenString &= " "
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fenString &= arg
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inc(stop)
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result.fen = fenString
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args = args[stop..^1]
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session.board = newChessboardFromFEN(fenString)
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if args.len() > 0:
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var i = 0
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while i < args.len():
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case args[i]:
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of "moves":
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var j = i + 1
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while j < args.len():
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while j < args.len():
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let r = handleUCIMove(session, args[j])
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if r.move == nullMove():
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if r.cmd.reason.len() > 0:
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return UCICommand(kind: Unknown, reason: &"move {args[j]} is illegal or invalid ({r.cmd.reason})")
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else:
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return UCICommand(kind: Unknown, reason: &"move {args[j]} is illegal or invalid")
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result.moves.add(args[j])
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inc(j)
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inc(i)
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else:
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return UCICommand(kind: Unknown, reason: &"unknown subcomponent '{command[1]}'")
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proc parseUCICommand(session: UCISession, command: string): UCICommand =
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## Attempts to parse the given UCI command
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var cmd = command.replace("\t", "").splitWhitespace()
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result = UCICommand(kind: Unknown)
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var current = 0
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while current < cmd.len():
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case cmd[current]:
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of "isready":
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return UCICommand(kind: IsReady)
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of "stop":
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return UCICommand(kind: Stop)
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of "ucinewgame":
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return UCICommand(kind: NewGame)
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of "quit":
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return UCICommand(kind: Quit)
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of "debug":
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if current == cmd.high():
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return
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case cmd[current + 1]:
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of "on":
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return UCICommand(kind: Debug, value: true)
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of "off":
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return UCICommand(kind: Debug, value: false)
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else:
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return
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of "position":
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return session.handleUCIPositionCommand(cmd)
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of "go":
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return session.handleUCIGoCommand(cmd)
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else:
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# Unknown UCI commands should be ignored. Attempt
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# to make sense of the input regardless
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inc(current)
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proc bestMove(session: UCISession, command: UCICommand) =
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## Finds the best move in the current position
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session.searching = true
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session.currentSearch = SearchManager()
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session.currentSearch.search(session.board, 6, 0, lowestEval(), highestEval())
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session.searching = false
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let move = session.currentSearch.bestMove
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echo &"bestmove {move.toAlgebraic()}"
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proc startUCISession* =
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## Begins listening for UCI commands
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echo "id name Nimfish 0.1"
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echo "id author Nocturn9x & Contributors (see LICENSE)"
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echo "uciok"
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var
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cmd: UCICommand
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cmdStr: string
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session = UCISession()
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while true:
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try:
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cmdStr = readLine(stdin).strip(leading=true, trailing=true, chars={'\t', ' '})
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if cmdStr.len() == 0:
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if session.debug:
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echo "info string received empty input, ignoring it"
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continue
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cmd = session.parseUCICommand(cmdStr)
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if cmd.kind == Unknown:
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if session.debug:
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echo &"info string received unknown or invalid command '{cmdStr}' -> {cmd.reason}"
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continue
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if session.debug:
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echo &"info string received command '{cmdStr}' -> {cmd}"
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case cmd.kind:
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of Quit:
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quit(0)
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of IsReady:
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echo "readyok"
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of Debug:
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session.debug = cmd.value
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of NewGame:
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session.board = newDefaultChessboard()
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of Go:
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session.bestMove(cmd)
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of Position:
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discard
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else:
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discard
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except IOError:
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if session.debug:
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echo "info string I/O error while reading from stdin, exiting"
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echo ""
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quit(0)
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except EOFError:
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if session.debug:
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echo "info string EOF received while reading from stdin, exiting"
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echo ""
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quit(0)
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