Elaborato_SO/src/forza4.c

78 lines
1.9 KiB
C

#include <stdio.h>
#include <structures.h>
static int col;
void setCollums(int collums) {
col = collums;
}
int getIndex(int r, int c) {
return r * col + c;
}
// checks board for a win
// returns player tile_t on win, otherwise 0
tile_t checkWin(tile_t *board, int pos, int rows, int collums) {
int i;
tile_t current = board[pos];
int r = pos / collums;
int c = pos % collums;
for (i=0; i<4; i++) {
// vertical
if (r + i - 3 >= 0 && r + i < rows) {
if (board[getIndex(r + i - 3, c)] == board[getIndex(r + i, c)] &&
board[getIndex(r + i - 2, c)] == board[getIndex(r + i, c)] &&
board[getIndex(r + i - 1, c)] == board[getIndex(r + i, c)]) {
return current;
}
}
// horizontal
if (c + i - 3 >= 0 && c + i < collums) {
if (board[getIndex(r, c + i - 3)] == board[getIndex(r, c + i)] &&
board[getIndex(r, c + i - 2)] == board[getIndex(r, c + i)] &&
board[getIndex(r, c + i - 1)] == board[getIndex(r, c + i)]) {
return current;
}
}
// diagonal1
if (c + i - 3 >= 0 && c + i < collums && r + i - 3 >= 0 && r + i < rows) {
if (board[getIndex(r + i - 3, c + i - 3)] == board[getIndex(r + i, c + i)] &&
board[getIndex(r + i - 2, c + i - 2)] == board[getIndex(r + i, c + i)] &&
board[getIndex(r + i - 1, c + i - 1)] == board[getIndex(r + i, c + i)]) {
return current;
}
}
// diagonal2
if (c + i + 3 >= 0 && c + i < collums && r - i + 3 < rows && r - i >= 0) {
if (board[getIndex(r - i + 3, c + i - 3)] == board[getIndex(r - i, c + i)] &&
board[getIndex(r - i + 2, c + i - 2)] == board[getIndex(r - i, c + i)] &&
board[getIndex(r - i + 1, c + i - 1)] == board[getIndex(r - i, c + i)]) {
return current;
}
}
}
return EMPTY;
}
tile_t checkWinAll(tile_t *board, int rows, int collums){
for (int i=0; i<rows*collums; i++) {
if (checkWin(board, i, rows, collums) != EMPTY) {
return checkWin(board, i, rows, collums);
}
}
return EMPTY;
}