Elaborato_SO/src/F4Client.c

190 lines
4.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/ipc.h>
#include <sys/stat.h>
#include <sys/msg.h>
#include <signal.h>
#include <sys/sem.h>
#include <sys/shm.h>
#include <string.h>
#include <unistd.h>
#include <custom_sem.h>
#include <structures.h>
#include <custom_shm.h>
#include <errExit.h>
#include <custom_msgq.h>
#include <forza4.h>
int game_state;
tile_t *boardClient;
void checkClientinput(int argc, char *argv[]);
void sigHandlerClient(int sig) {
// Ctrl+C
if (sig == SIGINT) {
//TODO: abbandono
sig = SIGTERM;
}
// Terminazione e chiusura terminale
if (sig == SIGTERM || sig == SIGHUP) {
// shm
if (boardClient) {
printf(PCLIENT "Detathing shm\n");
if (shmdt(boardClient) == -1) {
errExit("shmdt", "sigHandlerServer");
}
}
exit(0);
}
// Fine partita
if (sig == SIGUSR1) {
game_end_t winner;
rcvGame_end(&winner);
game_state = winner.winner;
//TODO:
kill(getpid(), SIGTERM);
}
}
//TODO: mettere main ma non l'ho fatto per makefile
int main(int argc, char *argv[]){
printf("Il mio pid per killarmi: %d\n", getpid()); //TMP
checkClientinput(argc, argv);
// SIGNAL
printf(PCLIENT "Setting up signal\n");
sigset_t mySet;
sigfillset(&mySet);
sigdelset(&mySet, SIGINT);
sigdelset(&mySet, SIGTERM);
sigdelset(&mySet, SIGHUP);
sigdelset(&mySet, SIGUSR1);
sigprocmask(SIG_SETMASK, &mySet, NULL);
if (signal(SIGINT, sigHandlerClient) == SIG_ERR) {
errExit("signal SIGINT", "F4Client");
}
if (signal(SIGTERM, sigHandlerClient) == SIG_ERR) {
errExit("signal SIGTERM", "F4Client");
}
if (signal(SIGHUP, sigHandlerClient) == SIG_ERR) {
errExit("signal SIGHUP", "F4Client");
}
if (signal(SIGUSR1, sigHandlerClient) == SIG_ERR) {
errExit("signal SIGUSR1", "F4Client");
}
//
// MSGQ
printf(PCLIENT "Setting up msgq\n");
key_t msgKey = ftok(KEYFILE, 'M');
_MSGQID = msgget(msgKey, IPC_CREAT | S_IRUSR | S_IWUSR);
if (_MSGQID == -1) {
errExit("msgget", "F4Client");
}
// msg
input_server_t input;
msg_t msg;
// msgrcv
printf(PCLIENT "Waiting for message...\n");
rcvMsg(&msg);
input = msg.server_in;
//
// SHM
printf(PCLIENT "Setting up shm\n");
int shmBoardid = getShmid(input.rows, input.collums);
boardClient = shmClientAt(shmBoardid);
//
// SEM
printf(PCLIENT "Setting up sem\n");
key_t semKey = ftok(KEYFILE, 'S');
int semid;
if ((semid = semget(semKey, 3, S_IRUSR | S_IWUSR | IPC_CREAT)) == -1) {
errExit("getsem", "F4Client");
}
//
// aspetto che il server mi dia il permesso di collegarmi e segnalo collegamento al server
semOp(semid, msg.player_id, -1);
printf(PCLIENT "Connecting to server...\n");
semOp(semid, 2, 1);
// mando i miei dati al server
player_ds player = {.mtype = 3, .id = msg.player_id, .pid = getpid()};
strcpy(player.name_player, argv[1]);
sndPlayer(&player);
printf(PCLIENT "Searching for oponent...\n");
semOp(semid, msg.player_id, -1);
printf(PCLIENT "Opponent found\n");
// PARTITA
move_t move = {.mtype = 2};
setRows(input.rows); //FIXME: da mettere in un setup
setCollums(input.collums);
setTokens(msg.server_in.player1Token, msg.server_in.player2Token);
while (1) {
// aspetto il mio turno
semOp(semid, msg.player_id, -1); // mettere id eccetera in var
printBoard(boardClient);
// input e controllo
printf(PCLIENT "Your Turn: ");
int pos;
do {
scanf("%d", &move.move);
move.move = checkMove(boardClient, move.move - 1);
} while (move.move == -1);
// mando mossa al server
sndMove(&move);
semOp(semid, msg.player_id, -1);
printBoard(boardClient);
printf(PCLIENT "Waiting for oponent\n"); //FIXME: solo se la partita non è finita
}
return 0;
}
void checkClientinput(int argc, char *argv[]){
if (argc < 2) {
printf(PHELP "./F4Client PLAYER_NAME\n"
"\t- PLAYER_NAME \t\tplayer name\n"
);
exit(EXIT_SUCCESS);
} else if (argc > 2) {
printf(PCLIENT "To many arguments!");
exit(EXIT_FAILURE);
}
if (!argv[1] || strlen(argv[1]) > MAX_NAME) {
errExitMsg("Invalid player name");
}
}