Elaborato_SO/src/forza4.c

115 lines
1.9 KiB
C

#include <stdio.h>
#include <forza4.h>
#include <structures.h>
void setRows(int rows) {
_ROWS = rows;
}
void setCollums(int collums) {
_COLLUMS = collums;
}
void setTokens(char t1, char t2) {
_TOKEN1 = t1;
_TOKEN2 = t2;
}
int getIndex(int r, int c) {
return r * _COLLUMS + c;
}
int checkLine(tile_t *board, int pos, int delta) {
int count = 1, i;
i = pos - delta;
while (isValid(i) && board[pos] == board[i]) {
count++;
i -= delta;
}
i = pos + delta;
while (isValid(i) && board[pos] == board[i]) {
count++;
i += delta;
}
return count >= 4;
}
// checks board for a win
// returns player tile_t on win, otherwise 0
int checkWin(tile_t *board, int pos) {
int result = checkLine(board, pos, ORIZONTAL);
if (result) {
return board[pos];
}
result = checkLine(board, pos, VERTICAL);
if (result) {
return board[pos];
}
result = checkLine(board, pos, DIAGONAL);
if (result) {
return board[pos];
}
result = checkLine(board, pos, DIAGONAL_INV);
if (result) {
return board[pos];
}
return 0;
}
int checkWinAll(tile_t *board){
for (int i=0; i <_ROWS *_COLLUMS; i++) {
if (checkWin(board, i) != EMPTY) {
return checkWin(board, i);
}
}
return EMPTY;
}
void printBoard(tile_t *board){
for (int i=0; i < _ROWS; i++) {
for (int j=0; j < _COLLUMS; j++) {
printTile(board[i * _COLLUMS + j]);
if (j != _COLLUMS - 1) {
printf(" | ");
} else {
printf("\n");
}
}
for(int j=0; i != _ROWS - 1 && j < _COLLUMS - 1; j++) {
printf("----");
}
if (i < _ROWS - 1) {
printf("---\n");
}
}
}
void printTile(tile_t t){
switch(t) {
case EMPTY:
printf(" ");
break;
case PLAYER1:
printf("\033[94m%c\033[39m", _TOKEN1);
break;
case PLAYER2:
printf("\033[91m%c\033[39m", _TOKEN2);
break;
}
}
int getHeight(tile_t *board, int col){
int height = _ROWS - 1;
while (height-- >= 0 && board[getIndex(height, col)] == EMPTY);
return height;
}