187 lines
4.5 KiB
C
187 lines
4.5 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <sys/types.h>
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#include <sys/ipc.h>
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#include <sys/stat.h>
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#include <sys/msg.h>
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#include <signal.h>
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#include <sys/sem.h>
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#include <sys/shm.h>
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#include <string.h>
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#include <unistd.h>
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#include <custom_sem.h>
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#include <structures.h>
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#include <custom_shm.h>
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#include <errExit.h>
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#include <custom_msgq.h>
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#include <forza4.h>
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int game_state;
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tile_t *boardClient;
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void checkClientinput(int argc, char *argv[]);
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void sigHandlerClient(int sig) {
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// Ctrl+C
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if (sig == SIGINT) {
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//TODO: abbandono
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sig = SIGTERM;
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}
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// Terminazione e chiusura terminale
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if (sig == SIGTERM || sig == SIGHUP) {
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// shm
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if (boardClient) {
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printf(PCLIENT "Detathing shm\n");
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if (shmdt(boardClient) == -1) {
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errExit("shmdt", "sigHandlerServer");
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}
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}
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exit(0);
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}
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// Fine partita
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if (sig == SIGUSR1) {
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game_end_t winner;
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rcvGame_end(&winner);
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game_state = winner.winner;
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//TODO:
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kill(getpid(), SIGTERM);
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}
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}
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//TODO: mettere main ma non l'ho fatto per makefile
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int main(int argc, char *argv[]){
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printf("Il mio pid per killarmi: %d\n", getpid()); //TMP
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checkClientinput(argc, argv);
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// SIGNAL
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printf(PCLIENT "Setting up signal\n");
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sigset_t mySet;
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sigfillset(&mySet);
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sigdelset(&mySet, SIGINT);
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sigdelset(&mySet, SIGTERM);
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sigdelset(&mySet, SIGHUP);
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sigdelset(&mySet, SIGUSR1);
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sigprocmask(SIG_SETMASK, &mySet, NULL);
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if (signal(SIGINT, sigHandlerClient) == SIG_ERR) {
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errExit("signal SIGINT", "F4Client");
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}
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if (signal(SIGTERM, sigHandlerClient) == SIG_ERR) {
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errExit("signal SIGTERM", "F4Client");
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}
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if (signal(SIGHUP, sigHandlerClient) == SIG_ERR) {
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errExit("signal SIGHUP", "F4Client");
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}
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if (signal(SIGUSR1, sigHandlerClient) == SIG_ERR) {
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errExit("signal SIGUSR1", "F4Client");
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}
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//
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// MSGQ
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printf(PCLIENT "Setting up msgq\n");
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key_t msgKey = ftok(KEYFILE, 'M');
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_MSGQID = msgget(msgKey, IPC_CREAT | S_IRUSR | S_IWUSR);
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if (_MSGQID == -1) {
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errExit("msgget", "F4Client");
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}
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// msg
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input_server_t input;
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msg_t msg;
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// msgrcv
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printf(PCLIENT "Waiting for message...\n");
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rcvMsg(&msg);
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input = msg.server_in;
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//
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// SHM
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printf(PCLIENT "Setting up shm\n");
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int shmBoardid = getShmid(input.rows, input.collums);
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boardClient = shmClientAt(shmBoardid);
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//
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// SEM
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printf(PCLIENT "Setting up sem\n");
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key_t semKey = ftok(KEYFILE, 'S');
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int semid;
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if ((semid = semget(semKey, 3, S_IRUSR | S_IWUSR | IPC_CREAT)) == -1) {
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errExit("getsem", "F4Client");
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}
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//
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// aspetto che il server mi dia il permesso di collegarmi e segnalo collegamento al server
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semOp(semid, msg.player_id, -1);
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printf(PCLIENT "Connecting to server...\n");
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semOp(semid, 2, 1);
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// mando i miei dati al server
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player_ds player = {.mtype = 3, .id = msg.player_id, .pid = getpid()};
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strcpy(player.name_player, argv[1]);
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sndPlayer(&player);
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printf(PCLIENT "Searching for oponent...\n");
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semOp(semid, msg.player_id, -1);
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printf(PCLIENT "Opponent found\n");
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// PARTITA
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move_t move = {.mtype = 2};
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setRows(input.rows); //FIXME:
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setCollums(input.collums);
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setTokens(msg.server_in.player1Token, msg.server_in.player2Token);
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while (1) { //FIXME: potenzialmente da cambiare questo while (ma forse bastano i segnali)
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// aspetto il mio turno
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semOp(semid, msg.player_id, -1);
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printBoard(boardClient);
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// input e controllo
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printf(PCLIENT "Your Turn: ");
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int pos;
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do {
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scanf("%d", &move.move);
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move.move = checkMove(boardClient, move.move - 1);
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} while (move.move == -1);
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// mando mossa al server
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sndMove(&move);
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printf(PCLIENT "Waiting for oponent\n"); //FIXME: solo se la partita non è finita
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}
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return 0;
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}
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void checkClientinput(int argc, char *argv[]){
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if (argc < 2) {
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printf(PHELP "./F4Client PLAYER_NAME\n"
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"\t- PLAYER_NAME \t\tplayer name\n"
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);
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exit(EXIT_SUCCESS);
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} else if (argc > 2) {
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printf(PCLIENT "To many arguments!");
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exit(EXIT_FAILURE);
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}
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if (!argv[1] || strlen(argv[1]) > MAX_NAME) {
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errExitMsg("Invalid player name");
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}
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} |