Elaborato_SO/src/forza4.c

156 lines
2.6 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <forza4.h>
#include <errExit.h>
#include <structures.h>
tile_t *_BOARD;
int _ROWS;
int _COLLUMS;
char _TOKEN1;
char _TOKEN2;
void setRows(int rows) {
_ROWS = rows;
}
void setCollums(int collums) {
_COLLUMS = collums;
}
void setDimension(int rows, int collums) {
setRows(rows);
setCollums(collums);
}
void setTokens(char t1, char t2) {
_TOKEN1 = t1;
_TOKEN2 = t2;
}
int getIndex(int i, int j) {
return i * _COLLUMS + j;
}
int checkLine(int pos, int delta) {
int count = 1, i;
i = pos - delta;
while (isValid(i) && _BOARD[pos] == _BOARD[i]) {
count++;
i -= delta;
}
i = pos + delta;
while (isValid(i) && _BOARD[pos] == _BOARD[i]) {
count++;
i += delta;
}
return count >= 4;
}
// checks _BOARD for a win
// returns player id on win, otherwise -1
int checkWin(int pos) {
int result = checkLine(pos, ORIZONTAL);
if (result) {
return _BOARD[pos] - 1;
}
result = checkLine(pos, VERTICAL);
if (result) {
return _BOARD[pos] - 1;
}
result = checkLine(pos, DIAGONAL);
if (result) {
return _BOARD[pos] - 1;
}
result = checkLine(pos, DIAGONAL_INV);
if (result) {
return _BOARD[pos] - 1;
}
return -1;
}
int checkWinAll(){
for (int i=0; i <_ROWS *_COLLUMS; i++) {
if (checkWin(i) != EMPTY) {
return checkWin(i);
}
}
return EMPTY;
}
void printBoard() {
if (CLEAR) {
system("clear");
}
for (int i=0; i < _ROWS; i++) {
printf("|");
for (int j=0; j < _COLLUMS; j++) {
printf(" ");
printTile(_BOARD[getIndex(i, j)]);
printf(" ");
}
printf("|\n");
}
for (int i=0; i<_COLLUMS; i++) {
printf("---");
}
printf("--\n");
}
void printTile(tile_t t) {
switch(t) {
case EMPTY:
printf(" ");
break;
case PLAYER1:
printf("\033[94m%c\033[39m", _TOKEN1);
break;
case PLAYER2:
printf("\033[91m%c\033[39m", _TOKEN2);
break;
}
}
// ritorna la posizione in cui il giocatore potra iserire la sua mossa
int checkMove(int collums) {
if (collums < 0 || collums >= _COLLUMS) {
char buf[100];
sprintf(buf, "the collums must be between 1 and %d", _COLLUMS);
warningMsg(buf);
return -1;
}
if (_BOARD[collums] != EMPTY) {
char buf[100];
sprintf(buf, "the collum %d is full", collums + 1);
warningMsg(buf);
return -1;
}
int pos = collums;
while (isValid(pos + VERTICAL) && _BOARD[pos + VERTICAL] == EMPTY) {
pos += VERTICAL;
}
return pos;
}
void insertMove(int pos, int turn) {
printf("playing %d in %d\n", (turn == 0) ? PLAYER1 : PLAYER2, pos);
_BOARD[pos] = (turn == 0) ? PLAYER1 : PLAYER2;
}
int isValid(int pos) {
return pos >= 0 && pos < _ROWS * _COLLUMS;
}