lore smart
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inc/forza4.h
16
inc/forza4.h
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@ -3,12 +3,22 @@
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#include <structures.h>
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static int col;
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#define ORIZONTAL 1
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#define VERTICAL _COLLUMS
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#define DIAGONAL _COLLUMS - 1
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#define DIAGONAL_INV _COLLUMS + 1
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#define isValid(pos) (pos > 0 && pos / _COLLUMS < _ROWS)
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// global variable
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static int _ROWS;
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static int _COLLUMS;
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void setCollums(int collums);
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int getIndex(int i, int j);
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tile_t checkWin(tile_t *board, int pos, int rows, int collums);
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tile_t checkWinAll(tile_t *board, int rows, int collums);
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int checkWin(tile_t *board, int pos, int rows, int collums);
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int checkWinAll(tile_t *board, int rows, int collums);
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#endif
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98
src/forza4.c
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src/forza4.c
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#include <stdio.h>
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#include <forza4.h>
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#include <structures.h>
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static int col;
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void setCollums(int rows) {
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_ROWS = rows;
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}
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void setCollums(int collums) {
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col = collums;
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_COLLUMS = collums;
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}
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int getIndex(int r, int c) {
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return r * col + c;
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return r * _COLLUMS + c;
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}
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int checkLine(tile_t *board, int pos, int delta) {
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int count = 1, i;
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i = pos - delta;
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while (isValid(i) && board[pos] == board[i]) {
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count++;
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i -= delta;
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}
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i = pos + delta;
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while (isValid(i) && board[pos] == board[i]) {
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count++;
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i += delta;
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}
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return count >= 4;
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}
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// checks board for a win
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// returns player tile_t on win, otherwise 0
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tile_t checkWin(tile_t *board, int pos, int rows, int collums) {
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int i;
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tile_t current = board[pos];
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int r = pos / collums;
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int c = pos % collums;
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for (i=0; i<4; i++) {
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// vertical
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if (r + i - 3 >= 0 && r + i < rows) {
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if (board[getIndex(r + i - 3, c)] == board[getIndex(r + i, c)] &&
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board[getIndex(r + i - 2, c)] == board[getIndex(r + i, c)] &&
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board[getIndex(r + i - 1, c)] == board[getIndex(r + i, c)]) {
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return current;
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}
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}
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// horizontal
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if (c + i - 3 >= 0 && c + i < collums) {
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if (board[getIndex(r, c + i - 3)] == board[getIndex(r, c + i)] &&
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board[getIndex(r, c + i - 2)] == board[getIndex(r, c + i)] &&
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board[getIndex(r, c + i - 1)] == board[getIndex(r, c + i)]) {
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return current;
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}
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}
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// diagonal1
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if (c + i - 3 >= 0 && c + i < collums && r + i - 3 >= 0 && r + i < rows) {
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if (board[getIndex(r + i - 3, c + i - 3)] == board[getIndex(r + i, c + i)] &&
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board[getIndex(r + i - 2, c + i - 2)] == board[getIndex(r + i, c + i)] &&
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board[getIndex(r + i - 1, c + i - 1)] == board[getIndex(r + i, c + i)]) {
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return current;
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}
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}
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// diagonal2
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if (c + i + 3 >= 0 && c + i < collums && r - i + 3 < rows && r - i >= 0) {
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if (board[getIndex(r - i + 3, c + i - 3)] == board[getIndex(r - i, c + i)] &&
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board[getIndex(r - i + 2, c + i - 2)] == board[getIndex(r - i, c + i)] &&
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board[getIndex(r - i + 1, c + i - 1)] == board[getIndex(r - i, c + i)]) {
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return current;
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}
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}
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int checkWin(tile_t *board, int pos, int rows, int collums) {
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int result = checkLine(board, pos, ORIZONTAL);
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if (result) {
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return board[pos];
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}
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return EMPTY;
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int result = checkLine(board, pos, VERTICAL);
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if (result) {
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return board[pos];
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}
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int result = checkLine(board, pos, DIAGONAL);
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if (result) {
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return board[pos];
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}
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int result = checkLine(board, pos, DIAGONAL_INV);
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if (result) {
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return board[pos];
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}
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return 0;
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}
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tile_t checkWinAll(tile_t *board, int rows, int collums){
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int checkWinAll(tile_t *board, int rows, int collums){
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for (int i=0; i<rows*collums; i++) {
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if (checkWin(board, i, rows, collums) != EMPTY) {
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return checkWin(board, i, rows, collums);
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