import std; # int64 print(3 > 2); # true print(2 < 3); # true print(3 < 2); # false print(2 > 3); # false print(2 != 3); # true print(3 != 2); # true print(3 == 2); # false print(2 == 3); # false # uint64 var x = 3'u64; var y = 2'u64; print(x > y); # true print(y < x); # true print(x < y); # false print(y > x); # false print(y != x); # true print(x != y); # true print(x == y); # false print(y == x); # false # int32 var x1 = 3'i32; var y1 = 2'i32; print(x1 > y1); # true print(y1 < x1); # true print(x1 < y1); # false print(y1 > x1); # false print(y1 != x1); # true print(x1 != y1); # true print(x1 == y1); # false print(y1 == x1); # false # uint32 var x2 = 3'u32; var y2 = 2'u32; print(x2 > y2); # true print(y2 < x2); # true print(x2 < y2); # false print(y2 > x2); # false print(y2 != x2); # true print(x2 != y2); # true print(x2 == y2); # false print(y2 == x2); # false # int16 var x3 = 3'i16; var y3 = 2'i16; print(x3 > y3); # true print(y3 < x3); # true print(x3 < y3); # false print(y3 > x3); # false print(y3 != x3); # true print(x3 != y3); # true print(x3 == y3); # false print(y3 == x3); # false # uint16 var x4 = 3'u16; var y4 = 2'u16; print(x4 > y4); # true print(y4 < x4); # true print(x4 < y4); # false print(y4 > x4); # false print(y4 != x4); # true print(x4 != y4); # true print(x4 == y4); # false print(y4 == x4); # false # int8 var x5 = 3'i8; var y5 = 2'i8; print(x5 > y5); # true print(y5 < x5); # true print(x5 < y5); # false print(y5 > x5); # false print(y5 != x5); # true print(x5 != y5); # true print(x5 == y5); # false print(y5 == x5); # false # uint8 var x6 = 3'u8; var y6 = 2'u8; print(x6 > y6); # true print(y6 < x6); # true print(x6 < y6); # false print(y6 > x6); # false print(y6 != x6); # true print(x6 != y6); # true print(x6 == y6); # false print(y6 == x6); # false # float64 var x7 = 3.0; var y7 = 2.0; print(x7 > y7); # true print(y7 < x7); # true print(x7 < y7); # false print(y7 > x7); # false print(y7 != x7); # true print(x7 != y7); # true print(x7 == y7); # false print(y7 == x7); # false # float32 var x8 = 3'f32; var y8 = 2'f32; print(x8 > y8); # true print(y8 < x8); # true print(x8 < y8); # false print(y8 > x8); # false print(y8 != x8); # true print(x8 != y8); # true print(x8 == y8); # false print(y8 == x8); # false