# Tests that comparisons work import std; # All these tests should print true # int64 print(3 > 2); print(2 < 3); print(not (3 < 2)); print(not (2 > 3)); print(2 != 3); print(3 != 2); print(not (3 == 2)); print(not (2 == 3)); print(2 <= 3); print(3 >= 2); print(not (2 >= 3)); print(not (3 <= 2)); # uint64 var x = 3'u64; var y = 2'u64; print(x > y); print(y < x); print(not (x < y)); print(not (y > x)); print(y != x); print(x != y); print(not (x == y)); print(not (y == x)); print(y <= x); print(x >= y); print(not (y >= x)); print(not (x <= y)); # int32 var x1 = 3'i32; var y1 = 2'i32; print(x1 > y1); print(y1 < x1); print(not (x1 < y1)); print(not (y1 > x1)); print(y1 != x1); print(x1 != y1); print(not (x1 == y1)); print(not (y1 == x1)); print(y1 <= x1); print(x1 >= y1); print(not (y1 >= x1)); print(not (x1 <= y1)); # uint32 var x2 = 3'u32; var y2 = 2'u32; print(x2 > y2); print(y2 < x2); print(not (x2 < y2)); print(not (y2 > x2)); print(y2 != x2); print(x2 != y2); print(not (x2 == y2)); print(not (y2 == x2)); print(y2 <= x2); print(x2 >= y2); print(not (y2 >= x2)); print(not (x2 <= y2)); # int16 var x3 = 3'i16; var y3 = 2'i16; print(x3 > y3); print(y3 < x3); print(not (x3 < y3)); print(not (y3 > x3)); print(y3 != x3); print(x3 != y3); print(not (x3 == y3)); print(not (y3 == x3)); print(y3 <= x3); print(x3 >= y3); print(not (y3 >= x3)); print(not (x3 <= y3)); # uint16 var x4 = 3'u16; var y4 = 2'u16; print(x4 > y4); print(y4 < x4); print(not (x4 < y4)); print(not (y4 > x4)); print(y4 != x4); print(x4 != y4); print(not (x4 == y4)); print(not (y4 == x4)); print(y4 <= x4); print(x4 >= y4); print(not (y4 >= x4)); print(not (x4 <= y4)); # int8 var x5 = 3'i8; var y5 = 2'i8; print(x5 > y5); print(y5 < x5); print(not (x5 < y5)); print(not (y5 > x5)); print(y5 != x5); print(x5 != y5); print(not (x5 == y5)); print(not (y5 == x5)); print(y5 <= x5); print(x5 >= y5); print(not (y5 >= x5)); print(not (x5 <= y5)); # uint8 var x6 = 3'u8; var y6 = 2'u8; print(x6 > y6); print(y6 < x6); print(not (x6 < y6)); print(not (y6 > x6)); print(y6 != x6); print(x6 != y6); print(not (x6 == y6)); print(not (y6 == x6)); print(y6 <= x6); print(x6 >= y6); print(not (y6 >= x6)); print(not (x6 <= y6)); # float64 var x7 = 3.0; var y7 = 2.0; print(x7 > y7); print(y7 < x7); print(not (x7 < y7)); print(not (y7 > x7)); print(y7 != x7); print(x7 != y7); print(not (x7 == y7)); print(not (y7 == x7)); print(y7 <= x7); print(x7 >= y7); print(not (y7 >= x7)); print(not (x7 <= y7)); # float32 var x8 = 3'f32; var y8 = 2'f32; print(x8 > y8); print(y8 < x8); print(not (x8 < y8)); print(not (y8 > x8)); print(y8 != x8); print(x8 != y8); print(not (x8 == y8)); print(not (y8 == x8)); print(y8 <= x8); print(x8 >= y8); print(not (y8 >= x8)); print(not (x8 <= y8));