From 00ace4c9ab18603a4504e3a5b9b580e14739632d Mon Sep 17 00:00:00 2001 From: Mattia Giambirtone Date: Fri, 20 May 2022 16:15:44 +0200 Subject: [PATCH] Updated README --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9a7f877..454caa7 100644 --- a/README.md +++ b/README.md @@ -34,9 +34,10 @@ The project is still in its very early days: lots of stuff is not implemented, a otherwise outright broken. Feel free to report bugs! Also, yes: peon is yet another programming language inspired by Bob's book, but it is also **very** -different from Lox, which is an object-oriented, dynamically typed and very high level programming language. +different from Lox, which is an object-oriented, dynamically typed and very high level programming language, whereas +peon is a statically-typed, functional language which aims to allow low-level interfacing with C and Nim code while +being a breeze to use. -Peon is a statically-typed, functional language which aims to allow low-level interfacing with C and Nim code while -being a breeze to use. Also, peon will feature [structured concurrency](https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/) with coroutines (think Futures/Fibers but without +Also, peon will feature [structured concurrency](https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/) with coroutines (think Futures/Fibers but without callback hell). Since, unlike Lox, peon isn't a toy language, there's obviously plans to implement creature comforts like an import system, exception handling package manager, etc.