#ifndef STRUCTURES_H #define STRUCTURES_H #include // semaphore union semun { int val; struct semid_ds * buf; unsigned short * array; }; // shared memory #define KEYFILE "../LICENSE" #define SHMERR (void *)-1 typedef struct { int collums; int rows; char player1Token; char player2Token; } input_server_t; typedef enum { EMPTY, PLAYER1, PLAYER2 } tile_t; // signal #define DEFAULT_SIGINT 2 #define TIME_TO_RESET 10 #endif