#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include int game_state; //FIXME: non ancora utilizzato tile_t *boardClient; void checkClientinput(int argc, char *argv[]); void sigHandlerClient(int sig) { // Ctrl+C if (sig == SIGINT) { //TODO: abbandono sig = SIGTERM; } // Terminazione e chiusura terminale if (sig == SIGTERM || sig == SIGHUP) { // shm if (boardClient) { printf(PCLIENT "Detathing shm\n"); if (shmdt(boardClient) == -1) { errExit("shmdt", "sigHandlerServer"); } } exit(0); } // Fine partita if (sig == SIGUSR1) { game_end_t winner; rcvGame_end(&winner); game_state = winner.winner; //TODO: kill(getpid(), SIGTERM); } } //TODO: mettere main ma non l'ho fatto per makefile int main(int argc, char *argv[]){ printf("Il mio pid per killarmi: %d\n", getpid()); //TMP setupClient(argc, argv); // SIGNAL printf(PCLIENT "Setting up signal\n"); sigset_t mySet; sigfillset(&mySet); sigdelset(&mySet, SIGINT); sigdelset(&mySet, SIGTERM); sigdelset(&mySet, SIGHUP); sigdelset(&mySet, SIGUSR1); sigprocmask(SIG_SETMASK, &mySet, NULL); if (signal(SIGINT, sigHandlerClient) == SIG_ERR) { errExit("signal SIGINT", "F4Client"); } if (signal(SIGTERM, sigHandlerClient) == SIG_ERR) { errExit("signal SIGTERM", "F4Client"); } if (signal(SIGHUP, sigHandlerClient) == SIG_ERR) { errExit("signal SIGHUP", "F4Client"); } if (signal(SIGUSR1, sigHandlerClient) == SIG_ERR) { errExit("signal SIGUSR1", "F4Client"); } // // MSGQ printf(PCLIENT "Setting up msgq\n"); key_t msgKey = ftok(KEYFILE, 'M'); _MSGQID = msgget(msgKey, IPC_CREAT | S_IRUSR | S_IWUSR); if (_MSGQID == -1) { errExit("msgget", "F4Client"); } // msg input_server_t input; msg_t msg; // msgrcv printf(PCLIENT "Waiting for message...\n"); rcvMsg(&msg); input = msg.server_in; // // SHM printf(PCLIENT "Setting up shm\n"); int shmBoardid = getShmid(); boardClient = shmClientAt(shmBoardid); // // SEM printf(PCLIENT "Setting up sem\n"); key_t semKey = ftok(KEYFILE, 'S'); int semid; if ((semid = semget(semKey, 3, S_IRUSR | S_IWUSR | IPC_CREAT)) == -1) { errExit("getsem", "F4Client"); } // // aspetto che il server mi dia il permesso di collegarmi e segnalo collegamento al server semOp(semid, msg.player_id, -1); printf(PCLIENT "Connecting to server...\n"); semOp(semid, 2, 1); // mando i miei dati al server player_ds player = {.mtype = 3, .id = msg.player_id, .pid = getpid()}; strcpy(player.name_player, argv[1]); sndPlayer(&player); printf(PCLIENT "Searching for oponent...\n"); semOp(semid, msg.player_id, -1); printf(PCLIENT "Opponent found\n"); // PARTITA move_t move = {.mtype = 2}; setRows(input.rows); //FIXME: da mettere in un setup setCollums(input.collums); setTokens(msg.server_in.player1Token, msg.server_in.player2Token); while (1) { // aspetto il mio turno semOp(semid, msg.player_id, -1); // mettere id eccetera in var printBoard(boardClient); // input e controllo printf(PCLIENT "Your Turn: "); int pos; do { scanf("%d", &move.move); move.move = checkMove(boardClient, move.move - 1); } while (move.move == -1); // mando mossa al server sndMove(&move); semOp(semid, msg.player_id, -1); printBoard(boardClient); printf(PCLIENT "Waiting for oponent\n"); //FIXME: solo se la partita non รจ finita } return 0; }