#ifndef STRUCTURES_H #define STRUCTURES_H // semaphore union semun { int val; struct semid_ds * buf; unsigned short * array; }; // shared memory #define KEYFILE "../LICENSE" #define SHMERR (void *)-1 typedef struct { int collums; int rows; char player1Token; char player2Token; } input_server_t; typedef enum { EMPTY, PLAYER1, PLAYER2 } tile_t; // signal #define DEFAULT_SIGINT 2 #define TIME_TO_RESET 10 //message queue typedef struct { long mtype; int board_id; input_server_t server_in; char *name_player1, *name_player2; } msgq_t; #endif